PSRayTracing is now available on the Apple App Store

I still can't seem to escape my PSRayTracing project.  If you maybe remember, it was only available on the Google Play Store; despite the code working for iOS.  The reason being that I didn't want to pay for the $100/yr subscription Apple required to publish (even) free apps.

Recently I've wanted to get back into app development a bit, so I bit the cost and formally published a version to the Apple App Store.  If you'd like to take PSRayTracing out for a spin on your iDevice (or M1/M2 Mac), you can get by clicking the button below.

Download on the App Store

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